Museum 2012

2012

Banshee

Banshee – Its Scream Means Death!

The ancient evil city of Ys has risen from the ocean off the coast of Ireland bringing with it a plague of Banshees! These foul eyeless winged monstrosities feed on the dark energy of dying humans, seeking battlefields and natural disasters where life hangs in the balance. When there is no death and war they create their own by releasing mind shattering howls that summon evil from the NETHERWORLD! Thus the wail of the Banshee has always meant death to those who hear it, as it rips apart the wall between worlds and releases monstrous Fomorian warriors and other fell Celtic beasts to plunder and destroy! Drawn by the flickering pumpkins and falling leaves of the autumn season, the Banshees circle ever nearer, destined to create the most terrifying Halloween the world has even seen!

New Features for 2012
The Massive Bloody Crawling Eye! Crushed by the Primordial Giant! Portraits of the Undying! The Slime Crawler! Mauled by Crows! The Underwater City! The Beast From the Abyss! Mermaids and Tritons! The Formorian Hordes! The Wail of The Banshee! The House of the Dead! The 21 Foot Tall Tree Beast! The Moray Pits! Feel the horrors of a Halloween gone mad as the sunken city rises and Banshees fill the skies! More repulsive monsters, shocking scares and wild special effects than you have ever seen!

Listen my student as I tell you of the new doom that has befallen us even as we celebrate our victory over the Nightmare Kings. It is why you must now go to the ruins of our stronghold and find the passageway to the noxious island of Ys!

At the hands of the Illuminati the Blood Night was at last ended. As the dark clouds melted away to reveal the suns rays, the creatures of the NETHERWORLD, caught unaware were blasted into dust! Armies of gargoyles and hideous war beasts vanished instantly in the blazing burning light. But the damage had been done – ruined cities, crushed armies and charred corpses filled the landscape. But the nightmares of the NETHERWORLD were not all destroyed, ¦some escaped into dark basements, dank sewers and abandoned dungeons emerging again at sundown to continue their foul predations. Nighttime would never be safe as these fiends continued to stalk us from the shadows only fleeing back to their hidden lairs at dawn’s first glimmer. A new class of paranormal investigators and warriors would rise, seeking to hunt and destroy these remaining beasts and expose them to our suns cleansing warmth.

But the shattered remnants of the NETHERWORLD army was not the only threat in these troubled times as new horrors rose from the depths of the primal sea! The use of the mysterious powers expended by the Illuminati in ending the Blood Night had caused other complications. Eons ago the ancient city of Ys, a place of unending horrors and primal evil had been sunk beneath the waves off the coast of Ireland. The vast positive energies depleted to stop the darkness that had enshrouded the earth had loosened the bonds that held Ys under the cleansing ocean and once again it surged to the surface! Obscene ruins where unspeakable rites were held in olden times now lay exposed to the open air as millions of birds circled the island to feast on dead fish, rotted vegetation and even stranger fare. Many and varied were the horrors of Ys but the foremost immediate threat was the freeing of the Banshees!

The Banshees had long been remembered as spectral beings whose mournful screams heralded doom. But the truth behind the nature of these dread angels of death was far more insidious. Trapped in the flooding of Ys they had gone into a dormant state paralyzed but forever undying. Now free the ancient Banshees took to the night skies once more to spread their particular form of terror as the flickering lights of Jack-O-Lanterns long remembered from the dark holidays of ancient times drew them like moths to a flame. Thus these winged eyeless horrors followed by the bloated crows of Ys came calling on the cities of man. For when a Banshee finds a Jack-O-Lantern on a cold October night it remembers its master whose dread flame filled Jacks first hollowed Turnip so long ago. Reminded of the treachery of Jack, it screams in rage! This horrid sound is more than just an audio aberration as it rends the very fabric of time and space to release twisted horrors from the NETHERWORLD! Dark Celtic spirits escape into our world as do the Fomorians – hulking monstrous savages in many forms all eager to spill human blood! The truth is that the Scream of a Banshee most certainly foretells of doom – as evil nightmarish goblins, ogres, Krampus and even Primordial giants are released by its call, to hunt and slay all the humans they can find.

The ancient Banshees now freed will soon fly to all corners of the globe to not only scream and free Formarians long banished, but to lay eggs and hatch their especially noxious offspring. It was known from moldy tomes of yore that the old Banshees of Ys fed mainly on the fleeing life forces of dying humans but that the wingless hatchling Banshees were known primarily as voracious eaters of human flesh!

Now my apprentice you must go to the Mansion of the Prophet and find the dark portal to the cadaverous island of Ys. Most of the Banshees will have fled but Merrows and other worse things from the oceans depths now dwell there and guard its secrets! You must find a way to sink the island and free us from the Banshees! This must be done at once, as even darker forces dwell in Ys – let us hope the King in Yellow has not yet risen!


The Hive

Descend into the Hive…

During the height of the Cold War in 1962 Robert Wellington-Hughes, a filthy rich genetics researcher, sealed up his staff and followers in an underground bunker called the HIVE. Eager to create a utopian society and a radiation survival vaccine based on insect DNA he disappeared beneath the earth for almost fifty years. Now we have discovered his horrifying plot to mutate all mankind into insect based life forms and to destroy all who dare resist him! You and you team must descend into the HIVE and discover the awful truth!

New Features for 2012
The twisted gore in the Dark Basement of NETHERWORLD grows even more vile with an invasion of giant bugs! Can you face – The Bone Snapping Crimson Hulk! The Colossal Writhing Centipede! The Flesh Shredder! Wasp Warriors! The Unstable Cobalt 99 Missile! Cocooned Horrors! Giant Spiders! Live Arthropods! Attacking Maggots! The Hideous Human Blob! More crawling, skittering, bloody insect nightmares than you can imagine!

Robert Wellington-Hughes. In the 50s he was a very outspoken genetic researcher terrified that atomic war would soon lead to the total extinction of the human race. What set him apart from the rest of the scientific community was the fact that he was filthy rich. His family, the Wellington-Hughes, had billions, mostly in chemical and pharmaceutical company stock and were deeply involved in the defense contracts. Thus Robert didn’t have to come to the government or industry to fund his crazy ideas or research, he just did what he pleased. In 1957 he wrote his most well known monograph The Way of the Insect espousing his theories: insects’ abilities to survive atomic warfare and how their DNA could be developed into a vaccine to resist radiation. The hardcore research he put forth at the time turned more than a few heads, but his lunatic ravings about the superior moral quality of “insect societies” made Robert a laughing stock among his peers. He did however amass an almost cult like following of researchers and like minded scientists.

 

 

The HIVE:

After his very public humiliation at the hands of the scientific community he began in secret the creation of the HIVE or the so called Human/Insect Vaccine Experiment. In an undisclosed location he built a massive underground bunker designed to survive nuclear attack equipped with the most modern of late 1950’s comforts and technologies. There he developed a utopian society cut off from the rest of the world, a self-sufficient research facility focused on an insect DNA based radiation defense drug. At the height of the Cuban Missile Crisis in 1962 he sealed up the HIVE’s massive doors, certain of the impending doom of mankind. Attempts to locate the base failed and all signs of Robert Wellington- Hughes and his missing staff of 157 people were lost to time, one of the biggest unsolved mysteries of the Cold War era. He was 43 years old.

Recent Developments:

All of this happened over 50 years ago, so it was rather unexpected when our latest threat detection AI program ALVIN began flagging seemingly unrelated data that correlated back to the Wellington-Hughes incident. It seems as though a series of shadow companies had been outsourcing massive amounts of research on insect-based DNA, unusual weapons technology and dirty bomb radiation dispersal methods for decades. We put a team of our top agents on the case and made some terrifying discoveries. Apparently, Wellington-Hughes had been working all this time in his underground bunker on these projects but his motivations had taken a darker turn. He felt that a “new” mankind genetically altered to resemble insects and immune to radiation should be the new masters of the earth. He has created a new HIVE drug that he intends to unleash on the world to cause massive insect-like mutations in anyone exposed to it. These new “men” would then fall in line with his utopia structured around Insect Society. But it gets worse. He has developed a massive warhead the Cobalt 99 Bomb that he plans to detonate and wipe out the rest of life on earth if anyone should attempt to thwart his plans. I know this is some far-out stuff – I couldn’t believe the briefing when I first read it either!

Your Mission:

 

We have located his facility at last. ALVIN did this by discovering a spike in missing persons (Test Subjects?) cross-referenced with unusual technology shipments and powerful radiation readings. Advance agents have located the tunnel and access shaft to the HIVE. You are to enter the facility and reveal the truth behind these allegations. Will you discover mutated insect people with a sinister advanced technology and a Cobalt 99 warhead? Or will you find a spry 93-year-old man kicking back in his easy chair watching reruns of the Donna Reed show? Be prepared for anything! You and your team leave at once!

 

 

 

 

 


Reviews 2012

Rated #1: Best Haunted House/Halloween Fright – Atlanta Journal-Constitution’s ‘Best of the Big A’
“There’s a very good reason that Netherworld has received so many accolades and awards and has fans coming back again and again. The folks behind this haunt take gruesomely imaginative concepts and pair them with outstanding special effects in an effort to scare you out of your wits. And they’ve been doing it for 16 successful seasons.”

Rated the #2 Haunted House in America
– Hauntworld.com

Rated #6 Most Influential Haunted House of All Time – Hauntworld Magazine
(At #6,) Finally, we have a current haunted house, still in existence today, that isn’t owned by Disney or Universal.  Netherworld is by far the most well-known haunted house in the world, privately owned by a couple small businessmen out of Georgia.  Netherworld offers something for everyone, borrowing inspiration from the best offerings of everyone on our list so far, yet making it their own.  When you look at Netherworld you think about Knotts Scary Farm’s sliders and outdoor scares… Yes, inspired from Knotts but taken to another level that even Knotts can’t compete with.  We talk about Terror On Church Street being one of the first haunts with incredible theatrical actors and costumes, and Netherworld took that concept to a whole new level as well.  GHOULY AMAZING!

“Netherworld has more scares per square foot than any other haunt on earth”
– The Travel Channel

“Netherworld, in Atlanta, GA is the most horrifying haunted house in the Nation, boasting the biggest and baddest animatronics, insanely elaborate sets and the A list of haunt actors.  Netherworld raises the bar for Halloween Terror”
– The Travel Channel

“There are things that go bump in the night and then there are things that scare the living daylights out of you. Make no mistake: Netherworld Haunted House is the latter.”
– Where Atlanta

“The grand ghoul of all horror destinations.”
– ATL Insider

“Stepping into Netherworld is like walking into another dimension.”
– MyFoxAtlanta.com

“You’ll begin screaming in the parking lot”
– Atlanta Now

“Sets the bar high…guaranteed to give thrill-seekers their money’s worth”
– Atlanta.com

“This is the mack daddy of haunted houses”
– Field Trips with Sue

“Truly a great attraction, not just a great scare”
– Duluth.MacaroniKid.com

“Packs a dark wallop. ”
– The Backstage Beat

“A 40 minute bombardment of fear”
– The Travel Channel

“Scare yourself silly. The perfect place to get spooked.”
– Uptown Square Atlanta

“You’ll probably be jittery for half an hour or so following the tour.”
– Rent Cafe Blog Atlanta

“This is a seriously scary haunted house, y’all.”
– Yelp*

“It’s as scary as any haunted house you’ve seen in any Hollywood movie.”
– Asher PR Limelight

“The Netherworld Haunted House team takes pride in putting a capital ‘E’ on ‘eerie’.”
– TripStates.com

“Hold on tight and get ready to scream your head off”
– The Travel Channel

“Extraordinarily intense and mind boggling. This is a haunted house that deserves your attention.”
– Fenux.com

“A Hollywood Caliber Haunt Mecca”
– The Travel Channel

“Netherworld Haunted House impressively captures the atmosphere of Halloween”
– The Emory Wheel

“The best scream of the season.”
– WABE 90.1 FM Public Radio

“Home to the experts on all things fear.”
– ATLBOY.com

“Every room is an interactive fear fest”
– The Travel Channel